<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rtx on Token Times</title><link>https://tokentimes.net/tags/rtx/</link><description>Recent content in Rtx on Token Times</description><generator>Hugo -- gohugo.io</generator><language>en-US</language><copyright>Token Times</copyright><lastBuildDate>Tue, 17 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://tokentimes.net/tags/rtx/index.xml" rel="self" type="application/rss+xml"/><item><title>NVIDIA DLSS 5: The 'GPT Moment for Graphics' Arrives This Fall</title><link>https://tokentimes.net/posts/2026-03-17-nvidia-dlss-5/</link><pubDate>Tue, 17 Mar 2026 00:00:00 +0000</pubDate><guid>https://tokentimes.net/posts/2026-03-17-nvidia-dlss-5/</guid><description>
&lt;p&gt;&lt;figure&gt;
&lt;picture&gt;
&lt;img
loading="lazy"
decoding="async"
alt="NVIDIA DLSS 5: The &amp;amp;amp;lsquo;GPT Moment for Graphics&amp;amp;amp;rsquo; Arrives This Fall"
class="image_figure image_internal image_unprocessed"
src="https://tokentimes.net/images/2026-03-17/nvidia-dlss-5.png"
/&gt;
&lt;/picture&gt;
&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;NVIDIA has announced DLSS 5 during its GTC 2026 conference, describing the new technology as the &amp;ldquo;GPT moment for graphics&amp;rdquo; — a reference to the transformative impact that language models had on AI. The company claims this is its most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.&lt;/p&gt;
&lt;h2 id="context"&gt;Context&lt;/h2&gt;
&lt;p&gt;Twenty-five years after inventing the programmable shader, NVIDIA is reinventing computer graphics once again. DLSS (Deep Learning Super Sampling) was originally launched in 2018 as an upscaling technology that rendered games at lower resolution and used AI to upscale to native resolution.&lt;/p&gt;</description></item></channel></rss>